![]() (But you should ask your DM how this will work in their game if you're making a plan that relies on it. Hence, you could probably use the 60 feet of flight-based movement from the Fly spell to travel 30 feet per round underwater, which is still an improvement over the 15 feet per round that you'd get with the typical walking speed of 30. It doesn't say you need to use your walking speed, it just says that you need to use twice as much movement as normal. The Boots give a fly speed equal to your walking speed for 4. Among the first I came across were the Winged Boots and the Broom of Flying. There are a few items which give the ability to fly in the 5e DMG. ![]() You ignore this extra cost if you have a climbing speed and use it to climb, or a swimming speed and use it to swim. The magic item price rules have been compiled into an excellent pdf by Inconnunom. You can probably "fly" at half speed underwaterĮach foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling. I don't think most people would describe underwater movement as flying (except metaphorically). You cannot use your swimming speed to climb, you cannot use your burrow speed to fly, you cannot use your flying speed to swim.Īs far as I am aware, flying is never defined as a game term, which means the word takes its normal English meaning: moving through the air under one's own power. There is no indication that these speeds are interchangeable. A monster can't burrow through solid rock unless it has a special trait that allows it to do so.Ī monster that has a flying speed can use all or part of its movement to fly You ignore this extra cost if you have a climbing speed and use it to climb or a swimming speed and use it to swim.Ī monster that has a burrowing speed can use that speed to move through sand, earth, mud, or ice. However, these only apply to that one particular type of movement. ![]() Using the swimming rules you can use this speed to swim, but it costs 1 foot extra per foot:Įach foot of movement costs 1 extra foot (2 extra feet in difficult terrain) when you’re climbing, swimming, or crawling.Ī creature can have various special speeds such as "swim speed", "climb speed", "burrow speed", etc. Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round.
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